I have installed on several different machines and never found a way to broke the installation. I have strangely encountered none of the problems you listed. Finding a solution that works everywhere is indeed very different from finding a personnal solution that will break with the slightest change. The downside of this approach is that, once the students graduate, they experience all of the issues we do.
#Opengl 4.5 linux update
#Opengl 4.5 linux windows
Do you use Windows git or MSYS2 git? Which CMake do you use? Which version of the curses library do you use? What combinations work isn’t even consistent the results are different depending on how you run your application, what other tools are already installed on the Windows system, and how those are configured.
#Opengl 4.5 linux install
But you can very much use normal rendering using LLVMpipe, as you said, and that one support the latest version of OpenGL. On my machine, it’s indeed broken if I use WGL. You mentionned indirect rendering with GLX has poor support for recent OpenGL, and that’s it’s often broken. If you really find WSL2 to be more usable (which I find too), you can very much use it for everything except compiling (and debugging). I’m wondering why, if you’re using it only for compiling. I’ve been following your discussion, and realised some things: